multimodal car display

Car Display_Hero

Oslo is an in-car navigation assistant that uses directional voice controls, a context-aware dashboard, a heads-up windshield display, and haptic feedback to keep the driver’s eyes and mind focused on the road while navigating. 


Brandon Caruso
Branden Keller
Brian Orlando

Project Timeline
2 weeks

My Role
Interaction Design
Setting Design Principles
Video Animation




Car Distraction Study

Current Voice UI Increases Driver Distraction

AAA's study shows how many of today's voice-control driving assistants increases driver distraction and therefore, increasing the cognitive load. 



Tesla touch display

Touch Displays Take Drivers' Eyes Off The Road

Switching from 3D buttons to flat icons requires the driver to take their eyes off the road to know what to press and to register the feedback. In high-stakes fast-moving environments like driving, having such distraction could be very dangerous. 



design principles

Through our research in the problem space, our team focused on designing a better navigation experience and defined the following 3 Design Principles:



Minimise cognitive Load

design principle #2

      The system should support the driver to
focus on the driving environment


The system should not draw unnecessary attention to itself



Since we only had 2 weeks to finish the entire prototype, our team quickly dived into ideation after research. 

Market research and Analysis

Competitive analysis of exisiting systems

Team problem framing and features ideation notes

Second round of ideation

Second round of ideation

Initial sketches



Oslo is an in-car navigation assistant that uses directional voice controls, a context-aware dashboard, a heads-up windshield display and haptic feedback to keep the driver’s eyes and mind focused on the road while navigating. 

Oslo is contextually-aware and provides feedback at the time needed in a meaningful form to enhance the driving experience for the user.



Oslo gives easy-to-understand directions based on landmarks in addition to street names. In moments where sudden turns are required, Oslo's voice will be louder in the direction of where the driver would want to turn to. 

Oslo also "lives" in the steering wheel to build trust with the driver by bridging the mental dissonance between the system and the car itself.  

Oslo - Directions


Map directions adjusts its view based on both the stage of the trip and also the incoming directions - ie: showcasing a further distance if the driver will be driving straight for a long time (opposite if there are many turns).

These instructions appear in-between the steering wheel so that the driver can quickly glance at it.


Oslo - HUD


Turn-by-turn timed navigational directions displayed on the HUD so that the driver can keep their eyes on the road. 


Oslo - Bike


In the event of an emergency, Oslo alerts the driver through haptic feedback on the steering wheel.





final concept video



what I would do differently now

  • Test the readability of the typefaces and font size: Prototyping a car display through a computer screen can hide many pitfalls of the design when it is used contextually. One of these pitfalls would be around font sizes and clarity of typefaces when the display is put at a distance from the driver, which would need to be texted in a car-context. 

  • More realistic interface: To increase the believability of the system, we would need to make a scaled-out version of the interface so that it could be seen from different angles and to see the car wheel turn.